other sites
topics
archives
- April 2005
- May 2005
- June 2005
- July 2005
- August 2005
- September 2005
- November 2005
- December 2005
- January 2006
- February 2006
- March 2006
- April 2006
- May 2006
- June 2006
- July 2006
- August 2006
- September 2006
- October 2006
- November 2006
- December 2006
- January 2007
- February 2007
- March 2007
- April 2007
- May 2007
- June 2007
- July 2007
- August 2007
- September 2007
- October 2007
- November 2007
- December 2007
- January 2008
- February 2008
- March 2008
- April 2008
- May 2008
- June 2008
- July 2008
- August 2008
- September 2008
- October 2008
- November 2008
- December 2008
- January 2009
- February 2009
- March 2009
- April 2009
- May 2009
- June 2009
- September 2009
- November 2009
- December 2009
- March 2010
- April 2010
- June 2010
- August 2010
- January 2011
- July 2011
- November 2011
Sunday, November 04, 2007
Rrraaarrrrr
posted by barsoomcore
That was a dinosaur noise, if you couldn't tell. Me and dinosaurs go way back. Dinosaurs have never let me down, I have to say. In fact, they just go on getting cooler and cooler as the years go by. I mean, they have feathers now, and they run around, and they're even BIGGER than they used to be, and some of them are just totally BIZARRE.
And by BIZARRE, of course, I mean AWESOME.
So one could probably win some easy money that at some point, betting that Corey's going to be involved in an RPG product that involves dinosaurs. Seriously.
And here it is, the:
Packed full of REAL dinosaur-y goodness, even fully illustrated (thank you, WikiCommons) -- True20 statblocks for all the well-known dinosaurs, and a few beasties that aren't so well known.
It's all kind of Joshua's fault. He was complaining that nobody seemed to be using the latest in paleontology to create cool beasties for gaming. He was right, too, and it got me thinking. And me and Joshua thinking in the same channels? That never ends well.
Anyway, the book lists off 25 creatures of all levels, with (as I said) full-colour illos all the way through (only the Dragonfly, Giant, doesn't get a pic), some details on how these beasties are encountered in the DINO-PIRATES OF NINJA ISLAND campaign setting, and even a "battlemap" of a fun-to-ride-on-and-even-more-fun-to-jump-off howdah that one might find mounted on a triceratops.
Because if you had a triceratops, why WOULDN'T you ride it?
And by BIZARRE, of course, I mean AWESOME.
So one could probably win some easy money that at some point, betting that Corey's going to be involved in an RPG product that involves dinosaurs. Seriously.
And here it is, the:
True20 Prehistoric Bestiary
Packed full of REAL dinosaur-y goodness, even fully illustrated (thank you, WikiCommons) -- True20 statblocks for all the well-known dinosaurs, and a few beasties that aren't so well known.
It's all kind of Joshua's fault. He was complaining that nobody seemed to be using the latest in paleontology to create cool beasties for gaming. He was right, too, and it got me thinking. And me and Joshua thinking in the same channels? That never ends well.
Anyway, the book lists off 25 creatures of all levels, with (as I said) full-colour illos all the way through (only the Dragonfly, Giant, doesn't get a pic), some details on how these beasties are encountered in the DINO-PIRATES OF NINJA ISLAND campaign setting, and even a "battlemap" of a fun-to-ride-on-and-even-more-fun-to-jump-off howdah that one might find mounted on a triceratops.
Because if you had a triceratops, why WOULDN'T you ride it?
Labels: Games
Post a Comment