other sites
topics
archives
- April 2005
- May 2005
- June 2005
- July 2005
- August 2005
- September 2005
- November 2005
- December 2005
- January 2006
- February 2006
- March 2006
- April 2006
- May 2006
- June 2006
- July 2006
- August 2006
- September 2006
- October 2006
- November 2006
- December 2006
- January 2007
- February 2007
- March 2007
- April 2007
- May 2007
- June 2007
- July 2007
- August 2007
- September 2007
- October 2007
- November 2007
- December 2007
- January 2008
- February 2008
- March 2008
- April 2008
- May 2008
- June 2008
- July 2008
- August 2008
- September 2008
- October 2008
- November 2008
- December 2008
- January 2009
- February 2009
- March 2009
- April 2009
- May 2009
- June 2009
- September 2009
- November 2009
- December 2009
- March 2010
- April 2010
- June 2010
- August 2010
- January 2011
- July 2011
- November 2011
Monday, February 05, 2007
Whiling Away Winter
posted by barsoomcore
So now we're in Toronto and my brain has been rendered dormant by the savage freeze. I may not be able to post anything coherent until spring (which I suspect comes around July here), so here are a few thoughts and observations to tide you over.
David Brin weighs in on what the future might look like, and comes up with what is basically Warren Ellis' notion from Global Frequency:
Sounds like a promising way to go to me.
And (on this subject) we at last watched the Global Frequency pilot (thanks B) and had pretty much the same reaction to it that I had to the comic: it's an AWESOME idea for a d20 Modern campaign. As a TV show, I'm not sure it works, but then I didn't think the comic was the cat's meow, either. The problem for me is that none of the stories are driven by relationships -- that's less of a problem in the comic, but it was really obvious in the pilot. It all feels a little mechanical. The plot is just the plot, and doesn't really depend on any of the characters being particular people. Sure, they have skills, but their emotions and needs aren't central (or even relevant) to the story, so it doesn't grab. It doesn't move.
But as a d20 Modern campaign it would KICK ASS.
And so Captain Copyright goes in just the direction he deserves: straight into the poop chute.
Of course, a balanced view of copyright doesn't need to consider, say, artists or audiences. Of course not. Why would their needs matter?
True20 Chase rules coming -- I'm reviewing a friend's document on this and hopefully will be able to post an early review here. Stay tuned!
And the initial campaign run of Dino-Pirates of Ninja Island went very successfully indeed. Lots of fun was had and details have emerged about this strange and mysterious land. Look for future announcements and suchlike here.
The Updated Second Amendment
David Brin weighs in on what the future might look like, and comes up with what is basically Warren Ellis' notion from Global Frequency:
"a highly educated citizenry will be able to adeptly bring to bear countless capabilities and individual pools of knowledge, some of which may not be up to professional standards, but that can find synergy together, perhaps augmenting society's skill set, at a time of need."
Sounds like a promising way to go to me.
And (on this subject) we at last watched the Global Frequency pilot (thanks B) and had pretty much the same reaction to it that I had to the comic: it's an AWESOME idea for a d20 Modern campaign. As a TV show, I'm not sure it works, but then I didn't think the comic was the cat's meow, either. The problem for me is that none of the stories are driven by relationships -- that's less of a problem in the comic, but it was really obvious in the pilot. It all feels a little mechanical. The plot is just the plot, and doesn't really depend on any of the characters being particular people. Sure, they have skills, but their emotions and needs aren't central (or even relevant) to the story, so it doesn't grab. It doesn't move.
But as a d20 Modern campaign it would KICK ASS.
Maybe the Good Guys are Winning
And so Captain Copyright goes in just the direction he deserves: straight into the poop chute.
"We truly hope that there will come a time when the copyright community – including educators, librarians and copyright collectives – can work together to provide a unbiased teaching tool that provides teachers and students with a balanced view of copyright."
Of course, a balanced view of copyright doesn't need to consider, say, artists or audiences. Of course not. Why would their needs matter?
Just Over the Horizon
True20 Chase rules coming -- I'm reviewing a friend's document on this and hopefully will be able to post an early review here. Stay tuned!
And the initial campaign run of Dino-Pirates of Ninja Island went very successfully indeed. Lots of fun was had and details have emerged about this strange and mysterious land. Look for future announcements and suchlike here.
Labels: Games, Unspecified Coolness
Post a Comment