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Thursday, May 12, 2005
Almost There....
posted by barsoomcore
The very first product in my Mini-Games line for EN Publishing is nearly ready to release.
Gun-Fu: Balletic Ballistics is laid out, edited, proofed, and awaiting a cover. I didn't get as much time to work on it as I really wanted, but I'm very happy with the final result. There's some (ahem) innovative rules combinations in here that really help to drive a very specific kind of feel to the game. It doesn't play like d20 Modern.
We used the Damage Save concept from Green Ronin's Mutants and Masterminds, along with the firearm rules from Bad Axe Game's Grim Tales (both excellent products in their own rights), and created a whole new mechanic to handle Panache and Flaws, and blended it all together with a little fizz and bubble, and it's a whole new kind of game.
In my mind, THIS is what the Open Gaming License is all about: allowing someone with the limited resources that I have create new products to serve small markets without having to re-invent the wheel every time. The gaming industry is TINY, and it's mainly supported by hobbyists like myself who do the work as a part-time endeavour. Anything that makes it easier for us to create and release products is a good thing.
Keep your eyes peeled for the official launch announcement!
Gun-Fu: Balletic Ballistics is laid out, edited, proofed, and awaiting a cover. I didn't get as much time to work on it as I really wanted, but I'm very happy with the final result. There's some (ahem) innovative rules combinations in here that really help to drive a very specific kind of feel to the game. It doesn't play like d20 Modern.
We used the Damage Save concept from Green Ronin's Mutants and Masterminds, along with the firearm rules from Bad Axe Game's Grim Tales (both excellent products in their own rights), and created a whole new mechanic to handle Panache and Flaws, and blended it all together with a little fizz and bubble, and it's a whole new kind of game.
In my mind, THIS is what the Open Gaming License is all about: allowing someone with the limited resources that I have create new products to serve small markets without having to re-invent the wheel every time. The gaming industry is TINY, and it's mainly supported by hobbyists like myself who do the work as a part-time endeavour. Anything that makes it easier for us to create and release products is a good thing.
Keep your eyes peeled for the official launch announcement!
Labels: Games
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